P+ - Toon Link - Subaction - AppealLwR

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Stats

IASA: 208
Subaction Index: 0x1c0

Scripts

Main

  1. AsyncWait(83.0)
  2. Subroutine(0x2eb40)
  3. SyncWait(2.0)
  4. Subroutine(0x2eb40)
  5. AsyncWait(124.0)
  6. Subroutine(0x2eb40)
  7. SyncWait(2.0)
  8. Subroutine(0x2eb40)
  9. AsyncWait(207.0)
  10. AllowInterrupts

GFX

  1. AsyncWait(20.0)
  2. if (RollADie value(6))
    1. UnknownEvent { namespace: 0x11, code: 0x21, unk1: 0x0, arguments: [Value(2)] }
  3. else
    1. if (RollADie value(3))
      1. UnknownEvent { namespace: 0x11, code: 0x21, unk1: 0x0, arguments: [Value(1)] }
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 42, graphic: 10, bone: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.325, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(32.0)
  2. SoundEffect1(6231)
  3. AsyncWait(83.0)
  4. SoundEffect1(177)
  5. SoundEffect1(102)
  6. AsyncWait(124.0)
  7. SoundEffect1(177)
  8. SoundEffect1(102)
  9. AsyncWait(181.0)
  10. SoundEffect1(2562)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(8.0)
  4. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  5. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  6. AsyncWait(206.0)
  7. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
  8. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }